Detections and sanctions
How Codeon Shield decides what to do when it detects someone.
Sanction levels
The anticheat picks the level of each detection depending on how clear the evidence is:
| Level | What happens |
|---|---|
| Low | Only an alert on the Live detections webhook. |
| High | The player is kicked and Live detections is alerted. |
| Critical | Permanent ban and an alert on Live detections. |
Evidence: screenshots and clips
When Auto screen capture is enabled, a screenshot of the player's screen is taken on detection and attached to the Discord messages.
For Aimbot sanctions (kick or ban) a video clip of the last 10 seconds before the detection is sent instead, so you can see how the player was aiming.
- The game only records while the player holds a gun (and for 20 seconds after putting it away), so the rest of the time it costs nothing.
- Staff with
bypassare never recorded, and nothing is recorded when the Aimbot detection or Auto screen capture is disabled. - While the clip is prepared and uploaded the player stays frozen (about 30 seconds at most) and is then kicked or banned. The ban is stored at the moment of the detection, so quitting the game does not help.
- If nothing was recorded (for example, the gun was just drawn), a normal screenshot is sent.
Modules
You can enable or disable each one in Configure Server → Detections:
- Movement & camera: godmode, invisibility, speedhack, super jump, spectate, thermal/night vision, teleport, noclip, fly, freecam, fake coordinates.
- Combat & weapons: infinite/explosive ammo, aimbot, triggerbot, shooting through walls, no recoil, rapid fire, one shot, damage boost, weapon spawn, blacklisted weapons, drive-by.
- Health & stats: infinite health, armour, stamina and oxygen, health regeneration.
- Spawning & entities: vehicle, ped and object spawns, vehicle godmode, boost, repair or explosion, ram damage, entity cloning.
- Effects & griefing: mass explosions, fire and particle spam, screen effects, global audio, blip reveal, weather/time changes.
- Server & client integrity: anticheat tampering, network flood, event injection, resource stop, convar changes, injectors/executors, mod menus, identity spoofing.
Staff
Staff members with the bypass action are never checked by the detections.